Additionally, a steady drip of annelid neurotransmitter chemicals is fed into the user's lower cortex. The overall effect of this is to enhance the user's latent psycho-creative abilities, specifically in the area of bodily self-control. The user of the implant will be able to psycho-creatively heal some portion of any damage he takes. Long-term use is likely to cause a hyperimmune reaction.
- When the user of this implant is damaged, 1 point of every 4 points of damage done is subtracted from psi points instead of hit points.
- Must be researched before it can be used, requiring Research skill 3 and a small amount of Cesium.
- The higher your Maintenance skill, the more charge you can store in it at an Energy Recharging Station.
- This implant is most useful for a non-psi user with the Cybernetically Enhanced upgrade.