|First Encounter||MedSci Deck|
A camera that has not yet spotted you displays a green light; as it becomes alert to your presence, the light changes from green to yellow and then to red. A fully alert camera sounds an alarm, causing the security network to dispatch creatures to that area to investigate. As long as the alarm is sounding, security continues to send creatures. An overlay appears when an alarm is active, counting down the time left. Unless you can quickly get to a Security Computer, or have lots of ammo and a very good tactical position, you might as well just hit "Esc" immediately and reload.
Fortunately, if your aim is good, a camera can be taken out by one, or at most two shots. Bashing a camera with hand-to-hand weapons are a bit trickier (it usually requires some jumping, and good timing). If you see the camera at the same moment it sees you, you'll probably end up winning the race. Cameras are also vulnerable to the Electron Suppression PSI power.
The biggest danger with cameras is that you won't notice them at all - they're small, and tend to be tucked in out-of-the-way corners. Be alert for the whirring sound they make when they are idle, and the beep they emit when they spot you.
|System Shock 2 Enemies|
|Annelids||Grub • Swarm • Grub Egg • Swarm Egg • Toxic Egg • Black Egg • Infant Arachnid • Adult Arachnid • Invisible Arachnid • Psi-Reaver • Greater Psi-Reaver|
|Hybrids||Pipe Hybrid • Shotgun Hybrid • Grenade Hybrid • Blue Monkey • Red Monkey • Rumbler|
|Robotic||Security Camera • Maintenance Robot • Security Robot • Assault Robot • Protocol Droid • Slug Turret • Laser Turret • Blast Turret • Rickenbacker Turret|
|Cyborgs||Cyborg Midwife • Cyborg Assassin • Red Assassin|
|Bosses||Brain of The Many • SHODAN|