O/S Upgrades are passive upgrades found in System Shock 2.
During your playthrough, you will come across a total of four upgrade stations. Since you will be able to use only four during the whole game, the upgrades you choose should highly complement your chosen play style.
The locations of the upgrade stations are as follows...
- MedSci Deck - Crew Quarters
- Hydroponics Deck - First Corridor, by the turret locations
- Recreation Deck - Mall - 1st Floor
- UNN Rickenbacker - The Bridge
List of O/S Upgrades
Can find items off destroyed robots that heal 15 HP.
Allows use of two implants at the same time.
Increases hand-to-hand damage by 35 percent.
Automatic grant of eight extra cyber-modules.
Three extra inventory slots.
Offers a extra 20 percent benefit from all hypos.
Burnout no long damages you.
Replicator items cost 20 percent less.
+2 hacking skill applied only to security computers.
Ranged, non-psionic weapons do 15 percent more damage.
You can execute overhead swings with melee attacks.
Automap always fills in for every level.
Movement speed increased by 15 percent.
Damage from radiation and toxins reduced by 25 percent.
Increases maximum HP by five.
Nanite cost for weapon modification down by 50 percent.
|System Shock 2 Character Builds|
|Classes||Marine • Navy • O.S.A. Agent|
|Statistics||Strength • Endurance • Psionic Ability • Agility • Cybernetic Affinity|
|Technical Skills||Hacking • Repair • Modify • Maintenance • Research|
|Combat Skills||Standard Weapons • Energy Weapons • Heavy Weapons • Exotic Weapons|
|O/S Upgrades||Cyber-Assimilation • Cybernetically Enhanced • Lethal Weapon • Naturally Able • Pack-Rat • Pharmo-Friendly •|
Power Psi • Replicator Expert • Security Expert • Sharpshooter • Smasher • Spatially Aware • Speedy •
Strong Metabolism • Tank • Tinker