|First Encounter||Medical Level|
|Most Common|| Research Level|
|Preferred Weapon|| Mag-Pulse Rifle|
Lead Pipe (Berserk Only)
|Primary Attack||Energized Laser Torch|
|Damage (per Hit)||35|
The Hopper is an enemy encountered in System Shock.
~ Catalog of Robotic Assistants on Citadel Station
You will first encounter a Hopper on Medical Level of Citadel Station, although they are most common on the Research and Reactor Levels. Originally automated welders, they have been reprogrammed by SHODAN to attack unwanted guests.
Hoppers are especially dangerous early on in the game when all you have are pistol-sized weapons. While they can be easily wiped out by the Mag-Pulse Rifle it would be wise to try and save the ammo. Take them out using the SparqBeam or Minipistol instead (or the Lead Pipe if you're feeling lucky or don't mind a trip to the nearest Restoration Bay).
Once you have access to rifle-sized weaponry they become more of a nuisance than an actual threat. Speaking of which, they are highly annoying due to the fact that they never have any loot on their wrecks. Be sure to keep this in mind if running low on ammo so you don't expend scarce bullets for an 'investment' with no returns.
|System Shock Enemies|
|Organics||Humanoid Mutant • Zero-Grav Mutant • Inviso-Mutant • Avian Mutant • Gorilla-Tiger • Virus Mutant • Plant Mutant|
|Robots||Autobomb • Exec-Bot • Flier-Bot • Hopper • Maintenance-Bot • Repair-Bot • Security-1-Bot • Security-2-Bot • Serv-Bot|
|Cyborgs||Cyborg Drone • Cyborg Assassin • Cyborg Warrior • Cyborg Enforcer • Cyborg Elite Guard • Cortex Reaver •|
Mutated Cyborg • Cyborg Diego
|Cyberdenizens||Cyberdog • Cyberguards • Hunter-Killer • Cortex Reaver • SHODAN|