The UNN Navy Sailor (or Naval Officer) is one of the three military classes in System Shock 2.
Individual classes do not limit the abilities or weapons a player can use, but rather determine the priorities of their usage. However, as the costs of the upgrades increase along with difficulty settings, players should carefully consider choosing their path on Hard or Impossible difficulties.
Lore[]
Gone are the days of struggling with sails, oars, or coal and diesel engines. The machines have conquered the elements. The modern navy must, therefore, conquer the machines. Naval trainees usually learn a mix of Technical Skills and train up several Statistics.
Tour of Duty[]
Upon selecting this class, you are first sent to Coronado Island for a half year long preliminary training, during which you gain +1 Standard Weapons. After that, a shuttle takes you to the Chesapeake Bay Space Station orbiting the Earth to begin your three-year training.
Year One[]
February 2111 − 13th February 2112
You have one of three options to choose from:
Training Facility | Statistics Gained | Skills Gained |
---|---|---|
UNN Lucille Ship's Ops |
+1 Strength | +1 Hacking |
UNN Lucille Engineer's Mate |
+1 Strength | +1 Repair |
UNN Lucille Military Police |
+1 Strength | +1 Modify |
Year Two[]
13th February 2112 − 11th February 2113
You have one of three options to choose from:
Training Facility | Statistics Gained | Skills Gained |
---|---|---|
UNN Carfax Navigator's Mate |
+2 Cybernetic Affinity | − |
UNN Pierce Ordnance Master |
− | +1 Maintenance |
LaVerne Tactical Training School Tactical Training |
− | +2 Standard Weapons |
Year Three[]
11th February 2113 − 9th February 2114
You have one of three options to choose from:
Training Facility | Statistics Gained | Skills Gained |
---|---|---|
Marie Skłodowska-Curie Research Facility Lab Assistant |
− | +1 Research |
Io Survival Training School Survival Training |
+2 Endurance | − |
Yamamoto Space Station Zero-Gravity Training |
+2 Agility | − |
Strategies[]
- The Navy Sailor is a good class for beginners. It is aimed at the players who focus slightly more on non-combat approach, as it offers a choice of all Technical Skills (up to 3 out of 5 can be selected).
- On average, Sailor's trainings are worth a similar amount of Cybernetic Modules as Marine's trainings, however with a much wider spread (the biggest of all classes).
- Paths 2.3 (+2 Standard Weapons on Year 2) and 3.2/3.3 (+2 Endurance/Agility on Year 3) are worth the most Cyber Modules.
- Paths 2.2 (+1 Maintenance on Year 2) and 3.1 (+1 Research on Year 3) are worth the least Cyber Modules.
- Hacking-oriented players should prioritize the Navy Sailor, as it's the only class providing this skill immediately.
- Naval Officers can learn +2 Cybernetic Affinity (more than any other class) which is very compatible with Hacking.
- Training Maintenance skill gives the player one Disposable Maintenance Tool.
- Players focusing on Standard Weapons can choose between the Navy Sailor and the Marine.
System Shock 2 Character Build | ||
---|---|---|
Classes | Marine • Navy Sailor • OSA Agent | |
Statistics | Strength • Endurance • Psionic Ability • Agility • Cybernetic Affinity | |
Technical Skills | Hacking • Repair • Modify • Maintenance • Research | |
Weapon Skills | Standard Weapons • Energy Weapons • Heavy Weapons • Exotic Weapons | |
O/S Upgrades | Cyber-Assimilation • Cybernetically Enhanced • Lethal Weapon • Naturally Able • Pack-Rat • Pharmo-Friendly •Power Psi • Replicator Expert • Security Expert • Sharpshooter • Smasher • Spatially Aware • Speedy • Strong Metabolism • Tank • Tinker |