Endurance or END is one of the basic statistics in System Shock 2.
The maximum effective level of endurance is 8. A player can only permanently upgrade Endurance to level 6, while the last two levels require a combination of the following items/psionic disciplines to temporarily reach:
Note that exceeding level 8 does not yield extra benefits.
Endurance increases the health points and the resistance to environmental hazards of a player. The amount bonus health points given is varied by difficulties, see Endurance vs Maximum Health Table below.
|Endurance Level||Resistance to Environmantal Hazards|
Endurance vs Maximum Health Table
- The usefulness of Endurance depends on one's playstyle. If the player is able to eliminate most enemies without an actual fight, such as using the TC-11 "Brick" Grenade Launcher or the Crystal Shard, Endurance is much less useful.
- Quick-saving frequently can reduce the need of Endurance. A player should avoid taking damage rather than being prepared to take more damage.
- Bear in mind that the Tank O/S Upgrade provides more health points than a level of Endurance on higher difficulties, and hence the former should be on a higher priority.
|System Shock 2 Character Builds|
|Classes||Marine • Navy • O.S.A. Agent|
|Statistics||Strength • Endurance • Psionic Ability • Agility • Cybernetic Affinity|
|Technical Skills||Hacking • Repair • Modify • Maintenance • Research|
|Combat Skills||Standard Weapons • Energy Weapons • Heavy Weapons • Exotic Weapons|
|O/S Upgrades||Cyber-Assimilation • Cybernetically Enhanced • Lethal Weapon • Naturally Able • Pack-Rat • Pharmo-Friendly •|
Power Psi • Replicator Expert • Security Expert • Sharpshooter • Smasher • Spatially Aware • Speedy •
Strong Metabolism • Tank • Tinker