|Damage|| 10 per Hit (Hornet)|
22 per Hit (Splinter)
|Armor Penetration|| 35 (Hornet)|
|Offense Value|| 2 (Hornet)|
Favored among TriOptimum security officers in the 2070's, this 6mm sub-machine gun fires needle-like ammunition.
While the increased magazine size and automatic fire are welcome upgrades from the Dart Pistol, the damage output is actually less until you get your hands on Splinter rounds. Thankfully the AM-27 has significant armor-piercing capability which offsets the decreased damage when facing robotic threats. It is also an effective weapon against mutants as many of them take double damage from needles and automatic fire makes deflecting their projectiles easy.
|Hornets (60) - Sharp, single-body pellets.|
|Splinters (60) - Multi-part slugs that splinter inside soft targets.|
- Most of the weapon names in System Shock are derived from the initials of the games developers. In this case, Alvaro Moreno.
|System Shock Weapons|
|Hand-to-Hand||Lead Pipe • TS-04 Laser Rapier|
|Pistols and Rifles||SV-23 Dart Pistol • ML-41 Minipistol • DC-05 Riot Gun • Magnum 2100 Pistol • AM-27 Flechette •|
MARK III Assault Rifle • RF-07 Skorpion • MM-76 Accelerator Rail Gun • SB-20 Mag-Pulse Rifle
|Energy Weapons||SparqBeam Sidearm • DH-07 Stun Gun • ER-90 Laser Blaster • RW-45 Ion Pulse Rifle • LG-XX Plasma Rifle|
|Explosives||Gas Grenade • Fragmentation Grenade • EMP Grenade • Concussion Bomb • Nitropack • Land Mine •|